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Overview

  • Start here
  • Compatibility
  • Installation
  • Linking
  • Running  Pay on a real Device
  • Google Pay
  • Usage
  • Example
  • Payment Intent API
  • Save Card/Subscription
  • Migration
  • Changelog

Objects

  • Token
  • Source
  • Payment Method

Native Pay -  & G

  • .canMakeNativePayPayments()
  • .deviceSupportsNativePay()
  • .potentiallyAvailableNativePayNetworks()
  • .completeNativePayRequest()
  • .cancelNativePayRequest()

Card Form

  • .paymentRequestWithCardForm()

Card Params Object

  • .createTokenWithCard()

Bank Account Params Object

  • .createTokenWithBankAccount()

Create Source Object With Params

  • .createSourceWithParams()

Components

  • <PaymentCardTextField />

Error Codes

  • Error Codes

Tests

  • Local CI
  • Manual

Troubleshooting

  • Android
  • Jest
  • Tests
  • use_frameworks issue

Deprecated Docs

  • .openApplePaySetup()
  • .deviceSupportsApplePay()
  • .deviceSupportsAndroidPay()
  • .canMakeAndroidPayPayments()
  • .canMakeApplePayPayments()
  • .paymentRequestWithAndroidPay()
  • .paymentRequestWithApplePay()
  • .completeApplePayRequest()
  • .cancelApplePayRequest()

Running  Pay on a real Device

In order to run Apple Pay on an Apple device (as opposed to a simulator), there's an extra step you need to complete in Xcode. Without completing this step, Apple Pay will say that it is not supported - even if Apple Pay is set up correctly on the device.

Navigate to the Capabilities tab in your Xcode project and turn Apple Pay on. Then, add your Apple Pay Merchant ID to the 'Merchant IDs' section by clicking the '+' icon. Finally, make sure that the checkbox next to your merchant ID is blue and checked off.

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Docs
Getting StartedRunning on DeviceAPI Reference
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